Things I've made.
A small set of projects I keep coming back to. Each one taught me something I still use.
- 012024
Chromatic Journey
- Unity/
- C#/
- 2D Animation
A 2D Unity platformer about a hero who restores color to a desaturated world. Three full levels — water, fire, and a vortex that swaps you between worlds — built with a small team over a single semester.
Level design, animation & camera

- 022024
OSM Dashboard Enhancements
- Java/
- Android/
- OpenStreetMap
Precise path segmentation that plots OpenTracks GPX points (lat-lon + altitude) on live OSM/Mapsforge maps. Integrated and refactored work from six teams into a single conflict-free release.
Tech lead, ~150 student collaboration

- 032024
CondensaCore
- React/
- Flask/
- GPT-4
A YouTube summarizer that fetches captions via youtube-transcript-api and condenses them with GPT-4 into accurate, skimmable notes — turning hour-long lectures into a few minutes of reading. Built before Gemini shipped its own summarizer feature.
Full-stack
- 042023
Procedural 3-D City
- C++/
- OpenGL/
- GLSL
A real-time procedural city engine. Tile-based building generation, day/night lighting, dynamic shadows, street lamps and a flashlight — holds 60 FPS on mid-range hardware.
Graphics & engine

More tucked away on GitHub — usually where ideas go to be tested before they find a home.