Chromatic Journey.
A 2D Unity platformer about a hero who restores color to a desaturated world. Three full levels — water, fire, and a vortex that swaps you between worlds — built with a small team over a single semester.

A 2D platformer built in Unity over Fall 2024. The premise: the world has lost its color, and the hero — Chroma Man — slowly returns it as he progresses through the levels.
We built three full levels (red, blue, green), each with their own mechanics — water physics, fire hazards, and a vortex that lets you swap between two parallel worlds. Most of my work landed on level design, the animation controllers, and the camera system that pans between rooms instead of following the player one-to-one.
Working in Unity for the first time was a useful inversion of my usual work — instead of writing logic that produces an output, I was tuning game-feel: how heavy a jump should be, how the camera should breathe between rooms, how much delay before color comes flooding back when the player grabs a sparkle. None of that lives in a function signature.

The world before color returns — fully desaturated landscape. 
Mid-game: only the blue channel has been restored. 
Late-game world with red still missing.